Club Penguin Old Art Style Club Penguin 2007 Art Style

Title Screen

Gild Penguin

Developers: New Horizon Interactive, RocketSnail Games
Publisher: Disney Online Studios
Platform: Adobe Flash
Released internationally: Oct 24, 2005


DevMessageIcon.png This game has a hidden developer message.
DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
ItemsIcon.png This game has unused items.
MusicIcon.png This game has unused music.
TextIcon.png This game has unused text.
DebugIcon.png This game has debugging material.


PrereleaseIcon.png This game has a prerelease article

See, this is why game preservation is important.

This game is defunct.
Do note the game no longer works at all without modifications. This is most likely due to the game's servers being shut down. Equally a result, further official developments with the game are unlikely to happen.

Hmmm...

To do:
* At that place is more than unused content. In that location's also a lot more unused items. Can someone brand a separate folio for such?
  • Is an article on revisional differences possible?
  • Double-check the Penguin Cup soccer game, every bit there are shapes that may not exist used.
  • Penguin Tales: Book 3 contains some more foreign drawings that may be unused.

Club Penguin was an extremely popular online MMORPG involving penguins that started up in 2005, was bought out by Disney in 2007, and was shut down on March 29, 2017.

Contents

  • 1 Sub-Folio
  • 2 Evolution Servers
  • iii Unused Music
  • four Unused/Hidden Graphics
    • four.1 Aqua Grabber
    • 4.ii Airship Pop
    • 4.iii Bean Counter
    • 4.4 Bill of fare-Jitsu Fire
    • iv.five Card-Jitsu Burn down Sensei
    • 4.vi Catchin' Waves
    • 4.7 Field-Ops
    • 4.8 Interface
    • 4.9 Jet Pack Adventure
    • 4.x Map
    • 4.11 Penguin Play Awards 2010
    • four.12 Penguin Style
    • iv.13 Penguin Tales: Volume 3
    • 4.fourteen Postcards
    • 4.15 PSA Missions
    • 4.16 Puffle Launch
    • 4.17 Puffle Rescue
    • 4.eighteen Scorn Battle
    • 4.xix Skatepark
    • iv.xx Super Hero Bounce
    • 4.21 Ten-Fly Pilot Game
  • v Unused Items
    • v.1 "Remove" Items
    • 5.2 Old Bluish
    • 5.3 Lavender
    • v.four Maroon
    • 5.5 Dark Black
    • 5.six Antarctica Flag
    • 5.vii StormtrooperBOT
    • 5.8 Skateboard
    • 5.ix Tour Guide Headband
    • v.x Cement Shoes
    • v.11 Orange Jumper
    • v.12 MP3K
    • 5.xiii Affections Halo
    • 5.xiv KananBOT
    • v.15 Bling Bling Medallion
    • 5.xvi Sleeping Purse
  • six Unused Text
    • 6.1 Bean Counters
    • 6.two Carte-Jitsu
    • 6.3 Card-Jitsu Fire
    • 6.4 Catchin' Waves
    • 6.5 Field-Ops
    • 6.6 General
    • 6.7 Interface
    • vi.8 Jet Pack Adventure
    • 6.9 Stamp Book
    • 6.10 Treasure Chase
    • 6.eleven PSA Missions

Sub-Page

Development Servers

A bunch of test servers can be found in local_crumbs.swf.

Surround Proper name(s) Environment Proper noun(s)
ENV_DEV UAT - EN

UAT - SafeChat

ENV_HOTFIX HotFix - EN

HotFix - SafeChat

ENV_LOCAL QA04 ENV_QA_01 QA01 - EN

QA01 - SafeChat

ENV_QA_04 QA04 Earth 1

QA04 World ii - Safe

QA04 World 3

QA04 World four - Condom

QA04 Globe 5

QA04 Globe half-dozen - Safe

ENV_QA_20 QA20 - EN

QA20 - SafeChat

ENV_QA_21 QA21 - EN

QA21 - SafeChat

ENV_QA_22 QA22 - EN

QA22 - SafeChat

ENV_QA_23 QA23 - EN

QA23 - SafeChat

ENV_QA_24 QA24 - EN

QA24 - SafeChat

ENV_QA_25 QA25 - EN

QA25 - SafeChat

ENV_QA_26 QA26 - EN

QA26 - SafeChat

ENV_QA_27 QA27 - EN

QA27 - SafeChat

ENV_QA_28 QA28 - EN

QA28 - SafeChat

ENV_SANDBOX_01 SB01 ENV_SANDBOX_02 Candy Mtn.
ENV_SANDBOX_03 SB03

SB03 Safe

ENV_SANDBOX_04 SB04
ENV_SANDBOX_05 Zero grau ENV_SANDBOX_06 SB06
ENV_SANDBOX_07 SB07 ENV_SANDBOX_08 SB08
ENV_SANDBOX_09 SB09 ENV_SEC_01 SEC01 - EN

SEC01 - SafeChat

ENV_STAGE !Test Server - FR

!Exam Server - EN

!Exam Server - ES

!Examination Server - PT

!Test Server +1 Week

!Test Server +2 Weeks

!Examination Server +3 Weeks

ENV_STAGE2 Stage 2 Test Server1

Phase two Exam Server2

Phase 2 Examination Server3

Stage ii Exam Server4

Stage 2 Test Server5

Stage 2 Examination Server6

Stage two Test Server7

Unused Music

Music for what would be a title screen for Pufflescape.

Unused/Hidden Graphics

Aqua Grabber

Unused sprites. The get-go i is a water spurt, and the 2d one is the Aqua Grabber's tubes curling up in an unused animation.

Unused versions of clams.

Unused level editor sprites.

Airship Pop

ClubPenguin Parachute.png

An early parachute that has less particular than the final parachute.

Unused obstacles, since there aren't whatever obstacles present in the game.

Bean Counter

ClubPenguin-BeanCounters-ScoreControl.png

This game's score manager has visuals. Information technology is used in-game, merely it's normally offscreen.

Menu-Jitsu Fire

This mini-game'southward ambience sound managing director has visuals that consist of a red square with half-dozen blueish squares that appear and disappear as different ambience sounds are played. Two of the blue squares announced below the scarlet square. Information technology is used in-game, simply information technology's usually offscreen.

ClubPenguin-CardJitsuFire-SFXattachpoint.png

This game's sound effects director also has visuals. Information technology is also used in-game, but it is usually offscreen.

ClubPenguin-CardJitsuFire-AmbientSounds.png

Card-Jitsu Burn down Sensei

Concept art.

Catchin' Waves

Unused versions of the judges.

Field-Ops

ClubPenguin-FieldOpsTemp.png

An early on dialog for when a field-op is finished. It doesn't have as well many differences from the last.

Interface

ClubPenguin stampIconPlaceHolder.png

A placeholder stamp.

Jet Pack Gamble

Leftover arrows.

Map

Unused graphics of what appears to be a Background and Cached BG push.

Penguin Play Awards 2010

Underwater Take a chance storyboards.

Penguin Mode

ClubPenguin-AdobeFlash-PenguinStyleNov07.png

Concept art of the catalog from November 2007.

Penguin Tales: Volume 3

Concept art and notes.

Postcards

ClubPenguin-AdobeFlash-Postcard06-2.png
Concept fine art of the 2d "Igloo Party" postcard.

ClubPenguin-AdobeFlash-Postcard06.png
Concept fine art of a penguin in the kickoff "Igloo Party" postcard.

PSA Missions

Club Penguin Lever Item.png

An unused item, either a lever or a lollipop, intended for PSA Mission 4: Avalanche Rescue.

Puffle Launch

Early on Final
ClubPenguin EarlyBerry.gif ClubPenguin FinalBerry.gif
Early Final
ClubPenguin EarlyCollect.gif ClubPenguin FinalCollect.gif

Early on sprites for O'Berries rotating and beingness collected.

Early Concluding
ClubPenguin EarlyCrab.gif ClubPenguin FinalCrab.gif

Early sprites for the Crab Dominate being hit.

Unused QA Mode card.

Unused start label.

Unused dominate fight labels.

Unused arrow sprites.

Unused level editor sprites.

The level editor tin can be accessed by changing QAMode to true and holding Infinite before selecting a level.

Puffle Rescue

Various crossed-out tiles.

Club Penguin-Unused Puffle Rescue Title Screen.png

An unused Puffle Rescue title screen can be constitute in the files.

Scorn Battle

Unused version of Contemptuousness's balloons.

Skatepark

ClubPenguin-UnusedBlockButton.png

An unused graphic of what appears to be a Cake push.

Super Hero Bounce

Club Penguin Energy Collected.png

A graphic reading "ENERGY COLLECTED."

X-Fly Pilot Game

ClubPenguin xwingMenu.png

Unused sketch of the game's menu.

Unused Items

In that location are some unused SWF files hidden in the game'southward files, attributed to items. Mascot items are excluded every bit they technically are used, simply not for players' utilize. Unused items without graphics on the game volition announced as "X"s in the inventory. These are commonly referred to equally "bait items", every bit attempting to get most of these items through hacking would effect in either a 72-hr or permanent ban.

"Remove" Items

ClubPenguin-RemoveHeadItem.png ClubPenguin-RemoveFaceItem.png ClubPenguin-RemoveNeckItem.png ClubPenguin-RemoveBodyItem.png ClubPenguin-RemoveHandItem.png ClubPenguin-RemoveFeetItem.png

The Remove 10 items do exactly what their names imply. Their only apply is for moderators to remove bait items that plow players into mascots, as some cannot be removed by clicking them on a Player Card like most items.

Old Blue

ClubPenguin-OldBlue.png

Peradventure the most [in]famous unused item, "Sometime Bluish" dates back to Lodge Penguin'southward predecessor chosen Penguin Conversation 3. While it was used in that location, in Club Penguin it was used equally a dummy color and was not available for buy in-game, and attempting to obtain it would outcome in a ban. Onetime Blue was notorious for making various other appearances in the game, such as the NPCs in Sled Racing and mascots. In that location were also several glitches throughout the game's lifetime that used to plow your penguin One-time Blue temporarily.

Lavender

Lavender on a Player Card.png

Lavender was a candidate in both the 2006 and 2009 Colour Vote, but lost in favor of Lime Dark-green and Aqua. It was not available in game for buy every bit such. The other candidate in the 2009 Color Vote, Maroon, also lost, just no .swf files for that color can exist plant. Somewhen, a dissimilar shade of Lavender was created for Dot the Disguise Gal when she became an official mascot which was likewise a bait particular just like Sensei Gray.

Maroon

Maroon on a Player Card.png

Maroon was an unreleased colour in Club Penguin. It was one of the losing candidate colors in the 2009 Colour Vote. It was last place in the color vote, losing to Aqua and was also heavily behind Lavender in votes.

Night Black

Dark Black on a Player Card.png

Nighttime Blackness was commonly a placeholder color for unfinished minigames where the color of the penguin was adamant by what colour the role player'south penguin was, and was virtually likely unintended for release.

Antarctica Flag

No graphical file. Information technology was probably going to be i of the pins at the end of the Penguin Manner clothing catalog. It was probably scrapped due to the fact that Antarctica does not accept an official flag.

StormtrooperBOT

A bizarrely-named file, probably intended for the Star Wars party in 2013. It had the data to classify it as a head detail, but otherwise not much is known about it. Every bit with well-nigh of the other items hither, it has no graphical file.

Skateboard

A very apparently-named item that costs 320 coins. It is a feet item. No .swf is loaded for it, so it goes unused.

Tour Guide Headband

Club Penguin TGH.png

An item that does have an .swf file loaded for it, merely simply goes unused and is not possible to obtain. Information technology appears similarly to the used Umbrella Hat. A tutorial penguin named Tourdude does wear this hat in artwork, possibly implying that this item was intended for use with mascots, should Tourdude take appeared as a character that player could accept interacted with.

Cement Shoes

Costs v coins when permed. A indistinguishable of the Water Wings item for your feet.

Orangish Jumper

Doesn't show up when permed, as there is no graphical file.

MP3K

Doesn't testify upward when permed, as in that location is no graphical file.

Angel Halo

No graphical file for this ane, either.

KananBOT

Another file proper name with BOT at the cease. No .swf file for this ane likewise. Information technology'southward possible the BOT at the finish was a filename for items used by bots and was never intended for use past players, like mascot clothing.

Bling Bling Medallion

An item that has no .swf and thus goes unused. It's possible that it was an early version of the Bling Bling Necklace, which is a permable particular.

Sleeping Bag

An unused furniture item with no graphics available.

Unused Text

Edible bean Counters

Instructions Placeholder        

More filler text.

Carte du jour-Jitsu

This example text I accept put it on three lines Not a good haiku        
This is a card item!        
Message Here        

More filler text, the showtime one is in the grade of a haiku. Presumably it was filler text for what Sensei said.

Card-Jitsu Burn

Hmmm...

To exercise:
Investigate whether sprite 335 and sprite 341 are used or not.
This example text I have put information technology on three lines Not a skilful haiku        
This is a menu item!        
scroll is here        
<nickname>        
<empty message>        

Filler text left over from Card-Jitsu. The concluding three are new.

Catchin' Waves

EXAMPLE TIP TEXT GOES HERE! AGJHGSJHG WJHAKJHAKJH        
Trick Text        

All the same more filler text.

Field-Ops

Instructions go hither        

Fifty-fifty MORE filler text.

General

Mistake Bulletin        
Mistake Message Text        

One of these will be displayed if an error message isn't specified past the server. However, they are only bachelor through hacking, or looking within the SWFs that contain error message data.

Loading Clarification Message Text        

This is displayed if what is being loaded isn't specified by the server when loading a room. Notwithstanding, merely like above, it is only bachelor through hacking, or looking within the SWFs that comprise the loading data.

Interface

buttontxt        
stamp description right here.        
Bulletin goes hither Message goes hither        
Line Goes Here Line Goes Here Line Goes Here Line Goes Here        

More filler text.

Jet Pack Take chances

BONUS TEXT - YOU ARE AWESOME!!!        

A bulletin from the developers that congratulates people who are looking within the SWF of Jet Pack Adventure.

Postage stamp Volume

Placeholder        

Placeholder text.

Treasure Chase

Player Name Here        

Fifty-fifty more than filler text.

PSA Missions

How-do-you-do blah blah Some more than text of some kind and another line        
this is A exam of the Fonts and this is the new text prompt with lots of info but should maybe be a niggling bit bigger so that yous can see it against everything else        
This is a sample question        
AHHHH        

Lots of filler text.

scottwimen1986.blogspot.com

Source: https://tcrf.net/Club_Penguin_%28Adobe_Flash%29

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